How it works: One item is chosen at random from the full loot pool. The pool always contains 3 passive upgrade slots. At levels 1–4, it also contains 1 gem slot and 1 equipment scroll slot (pool size = 5, each item has 20% chance). At levels 5–12, only passives remain (pool size = 3, each has 33% chance).
Passive multiplier formula: Levels 1–4: multiplier = loot_level (linear). Levels 5–12: multiplier = loot_level² (quadratic). A level-12 chest gives ×144 — a passive with +5% base grants +720% per pick.

Loot Level Overview

Level Passive Mult. Gem Drop Gem Value Pool Size Passive Odds Gem Odds Weapon Odds
1 ×1 Amethyst Amethyst (1-2) 70g 5 60% 20% 20%
2 ×2 Ruby Ruby (1-2) 500g 5 60% 20% 20%
3 ×3 Diamond Diamond (1-2) 4,000g 5 60% 20% 20%
4 ×4 Pink Diamond Pink Diamond (1-2) 7,500g 5 60% 20% 20%
5 ×25 3 100%
6 ×36 3 100%
7 ×49 3 100%
8 ×64 3 100%
9 ×81 3 100%
10 ×100 3 100%
11 ×121 3 100%
12 ×144 3 100%

Equipment Scroll Pools (Levels 1–4)

When an equipment scroll is won, a random weapon from the level's pool is granted for 10 seconds — full stats for each weapon are on the Weapons page, linked per row below.

Level 1 — Amethyst tier

Weapon Tier Duration Effect
Gold Minigun Gold Minigun gold 10s Player has temporary access to Gold Minigun
Gold Rifle Gold Rifle gold 10s Player has temporary access to Gold Rifle
Gold Shotgun Gold Shotgun gold 10s Player has temporary access to Gold Shotgun
Gold Staff Gold Staff gold 10s Player has temporary access to Gold Staff
flamethrower_3 flamethrower_3 tier3 10s Player has temporary access to flamethrower_3
electric_pickaxe_08_gold electric_pickaxe_08_gold gold 10s Player has temporary access to electric_pickaxe_08_gold
poison_staff_1 poison_staff_1 tier1 10s Player has temporary access to poison_staff_1

Level 2 — Ruby tier

Weapon Tier Duration Effect
Ruby Minigun Ruby Minigun ruby 10s Player has temporary access to Ruby Minigun
Ruby Rifle Ruby Rifle ruby 10s Player has temporary access to Ruby Rifle
Ruby Shotgun Ruby Shotgun ruby 10s Player has temporary access to Ruby Shotgun
Ruby Staff Ruby Staff ruby 10s Player has temporary access to Ruby Staff
flamethrower_3 flamethrower_3 tier3 10s Player has temporary access to flamethrower_3
electric_pickaxe_09_ruby electric_pickaxe_09_ruby ruby 10s Player has temporary access to electric_pickaxe_09_ruby
poison_staff_2 poison_staff_2 tier2 10s Player has temporary access to poison_staff_2

Level 3 — Diamond tier

Weapon Tier Duration Effect
Diamond Minigun Diamond Minigun diamond 10s Player has temporary access to Diamond Minigun
Diamond Rifle Diamond Rifle diamond 10s Player has temporary access to Diamond Rifle
Diamond Shotgun Diamond Shotgun diamond 10s Player has temporary access to Diamond Shotgun
Diamond Staff Diamond Staff diamond 10s Player has temporary access to Diamond Staff
flamethrower_4 flamethrower_4 tier4 10s Player has temporary access to flamethrower_4
electric_pickaxe_10_diamond electric_pickaxe_10_diamond diamond 10s Player has temporary access to electric_pickaxe_10_diamond
poison_staff_3 poison_staff_3 tier3 10s Player has temporary access to poison_staff_3

Level 4 — Pink Diamond tier

Weapon Tier Duration Effect
Pink Diamond Minigun Pink Diamond Minigun pinkdiamond 10s Player has temporary access to Pink Diamond Minigun
Pink Diamond Rifle Pink Diamond Rifle pinkdiamond 10s Player has temporary access to Pink Diamond Rifle
Pink Diamond Staff Pink Diamond Staff pinkdiamond 10s Player has temporary access to Pink Diamond Staff
flamethrower_4 flamethrower_4 tier4 10s Player has temporary access to flamethrower_4
electric_pickaxe_11_pinkdiamond electric_pickaxe_11_pinkdiamond pinkdiamond 10s Player has temporary access to electric_pickaxe_11_pinkdiamond

Passive Selection Screen

When a chest gives a Passive Upgrade, the player sees 3 options. The options are biased toward passives that match equipment currently in the player's inventory Each option shows: "Increase [Stat Name] +X%" where X = multiplier × base_per_pick × 100.

Passive multipliers grow sharply at high levels. A level-8 chest (×64 multiplier) gives a +320% boost to a 5%-base passive per pick — the same as 64 picks from a level-1 chest.
About the Player Pickaxe Mining Speed cap. The pickaxe swing rate is capped at +2400% (25× the base rate), and a single high-level chest can blow past it on its own (a level-12 chest grants +720% per pick). The cap does not waste those extra picks: past +2400% the surplus is converted into bigger hits, so total damage output keeps scaling exactly as before — it's an animation limit, not a damage penalty. Total mining damage scales as (1 + Mining Speed) × (1 + Mining Damage), so for the most damage per pick keep the two roughly balanced rather than pouring everything into one. See the Passives page and the FAQ for details.
Employee Miner Speed, by contrast, really is wasted past its cap. Unlike pickaxe mining speed, there is no damage conversion here — and this passive only affects how fast miners travel between ore, not how fast they swing. Their movement speed is capped at 10× base (reached at +900%), and their upward/climbing speed caps even sooner, at 3× base (+200%). Picks beyond those points do nothing. Since a single deep-biome chest can grant several hundred percent at once, it's easy to overshoot — so don't keep funneling high-level chests into Employee Miner Speed.