Data coming soon

Profession definitions and their passive pools will be added in a future update.

What Is Known

Professions are selected at the start of a run and cannot be changed. Each profession determines which passive upgrades the player is eligible to see when opening a chest that grants a passive.

The passive selection logic lives in scenes/Interfaces/in_game/choose_passive.gd via the PASSIVE_MAP dictionary, which maps equipment types to related passive keys. Professions interact with this via starting equipment.

Source: resources/professions/*.tres, resources/professions/scripts/, scenes/Interfaces/in_game/choose_passive.gd → PASSIVE_MAP