Professions
Chosen at game start. Determines which passive upgrades appear in chests.
Data coming soon
Profession definitions and their passive pools will be added in a future update.
What Is Known
Professions are selected at the start of a run and cannot be changed. Each profession determines which passive upgrades the player is eligible to see when opening a chest that grants a passive.
The passive selection logic lives in
scenes/Interfaces/in_game/choose_passive.gd via the
PASSIVE_MAP dictionary, which maps equipment types to related passive keys.
Professions interact with this via starting equipment.
Source: resources/professions/*.tres,
resources/professions/scripts/,
scenes/Interfaces/in_game/choose_passive.gd → PASSIVE_MAP